Thursday, March 23, 2017

Quizizz vs Kahoot: The battle of the Game-Based Response Systems

Quizizz and Kahoot are both game-based response systems and I love them both equally for different reasons. When my students arrive to class and I reveal that we will be playing either Quizizz or Kahoot, my students immediately become excited.

Quizizz is a game-based response system that may aid in the gamification of your classroom or to just get your students excited about learning. You could easily search for a ready-made quiz,  create your own using the Quizizz database of questions, or create a quiz with your own questions. Even if you choose a ready-made quiz, you could edit the questions, delete questions, or add questions of your own. You can also set time limits, as little as 5 seconds and as much as 15 minutes, for each question individually.


After the ease of setting up your quiz, Quizizz gives teachers the option of playing a live game or assigning it as "Homework." Assigning the Quizizz as "Homework" just means the students can complete the Quizizz until it expires. In either mode the students are able to view all the questions on their own device as well as see the leaderboard.


There are also several options that allow you to personalize the Quizizz for your students before giving them access to it. I usually keep everything on but sometimes I turn off the "Show Answers" feature. I find that the leaderboard motivates the students but when it's assigned as "Homework" students believe that they are in 1st place but they can be pushed out of the top spot if someone faster comes along.

I created a Quizizz to allow you to experience it through the eyes of the students. Unfortunately, it expires on April 5th. The expiration of the quizzes is one thing that I wish they'd change. There are some instances that I would like my students to be able to have access to Quizizz quizzes for as long as they'd like for practice and review.


Follow the link below and use the game code provided before April 5th to experience the thrill of Quizizz for yourself.

1. Open https://join.quizizz.com in your browser.
2. Enter the 6-digit game code 986726  , and click "Proceed."
3. Now enter your name and click "Join Game!"
4. You will get an avatar, and then see a "Start Game" button. Click it to begin!


What students love

  • It's fun for all the students. What's wrong with friendly competition? The students play it like it is a video game.
  • My students love the silly avatars. After they put the code and choose a name it amazes me how they look at the screen waiting on their avatar to pop up. 
  • Who doesn't like music? The music changes the entire atmosphere in my class. 
  • Based on my students reactions, I'm pretty sure that the memes are their favorite. It's almost as if they don't even realized that they are reviewing math skills and concepts.

What I love
  • I am not confined to my device whether it be an iPad or laptop to control the questions.
  • The students see the questions on their individual devices.
  • I feel as if I am as bad as the students when it comes to instant gratification because I love the live feedback when we play live and I love the instant results when I assign it as "Homework."
  • I love the fact that my students like it.
  • Quizizz is student paced. Whether it's live or not students can still move at their own pace.
  • I LOVE the ease of creating quizzes. The question search option has me sold!



Kahoot is already loved by many educators. It was the best new thing in our build last school year. The students LOVE to Kahoot and anytime I ask for suggests for reviewing math concepts, they ALWAYS say Kahoot. Kahoot as another game-based response system that helps students get excited about learning and teachers get excited about teaching. With Kahoot, you can also create your own Kahoots, their version of quizzes, or search ready-made Kahoot that are usually created by other educators. Kahoot gives the option of setting time limits of 5 seconds to 120 seconds.


Kahoot offers a little variety. You also have the option of creating discussions or surveys. 


Kahoots can only be played live but I've seen classroom on opposite sides of the globe play together using a shared screen. Students or participants see the questions projected on a screen and answer those questions on their own devices. You, as the teacher, hold the upmost honor of press the button to go to the next question. 


Kahoot also has a new question format. Jumble allows players to put the answers in a correct order instead of choosing one correct answer.


The students will see their own score and rank on their individual devices but the top 5 kahooters will be displayed on the projected Scoreboard.

You can download the results from the Kahoot to see the results and use for grading or instructional purposes.

What students love


  • The students love the game appeal. Kahoots are fun for all students.
  • Students love the music. I can't argue with that either.
  • Students love the Scoreboard. Most of my students are competitive. I even have a competitive spirit myself.
What I love
  • The ease of creating the Kahoots.
  • I like the variety. I like being able to do discussions, surveys, and the new Jumble questions.
  • I can't resist how much my students enjoy Kahoots.
  • I love being able to add videos to the questions.
When it comes to Quizizz, Kahoot, and students it is a win-win. You can create either with ease and the students love it so how could you lose. Both can be used as a preview to content to come, as a review for things already taught, or as reinforcement for freshly introduced concepts. When things appeal to my students, I try to incorporate them in my classroom. In this case, it not too hard to make happen. Drop me a line below and tell me if there is a clear cut winner in your eyes.

Until next time,