Wednesday, September 6, 2017

Tech Tip Thursday: Youtube

We all know that our students are familiar with Youtube but they are fascinated with music videos, reviews of games, and makeup tutorials. Have you ever thought about using Youtube for your classroom? With or without a tech heavy classroom you can make youtube work for you.

Thursday, August 31, 2017

Tech Tip Thursday: QR Codes

Teaching in a technology rich environment affords you the opportunity to use many online resources. I have learned from experience that students struggle to type in web addresses correctly. I found myself walking around and typing in the same address numerous times. What if you are a teacher who has checked out the iPad cart and you need your students to complete a series of tasks that require them to go to several different websites? What if you are in a "Bring Your Own Device" (BYOD) and you want students to quickly get to a location on those devices? I have the answer for you! QR codes will solve your problems. QR stands for quick response and  these little scan codes are easy to create. There are tons of ways to use QR  Codes in the classroom but first lets see how easy they are to create.


Saturday, August 26, 2017

Five Things for this School Year


I was inspired by Kristy, @LoudenClearBlog, to reflect on last school year and think about what I'd like to focus on this year for 2017-2018. I've had a very restful summer. I chose to focus on family and professional growth this summer. I've since gone back to school and we just ended week 4 of 36. Although I had a hard time narrowing my list down to 5, I think I have it squared away and I'm ready to apply my list for a productive and successful school year.

Sunday, June 11, 2017

Embracing the Fidget Spinner Fight



This is a combined blog effort with English Middle School Mania

The 2016-2017 school year is officially over for us! We are so beyond ready for summer. For weeks we’ve been fighting the “fidget spinner battle” and that combined with trying to keep students engaged during the last week of school got our wheels turning. As teachers we tend to understand the last week of school is often something the students aren't going to put much time or effort into, they're "checked-out" and so are we. We were both undecided going into the last full week of school (That's the beauty of teaching for a combined total of 21 years, we could pull something together over the weekend!), then I said, "Wanna do a project about Spinners?" Of course Andi’s answer was “yes.”

Friday, June 9, 2017

Flipping over Math


For the past year and a half I have embarked on a journey to flip my 7th grade math class. Since I have officially end the 2016-2017 school year, I thought it was fitting to reflect on my process, achievements, and struggles. As I sit here, I think about:


















  • What went well?
  • What can I improve? 
  • How to use the feedback I received?
I guess I'll begin with the basic question, "What is a flipped classroom or flipped learning?" Flipped learning is when content is delivered electronically prior to the class before the content will be applied. Students take notes or study the lesson on their own and come to class with knowledge of the topic. There are tons of layouts but I personally like to use: 1) videos to deliver the lesson, 2) a quick assessment to show prior knowledge or area of need, 3) quick mini review at the beginning of class then, 4) application or further instruction in small groups depending on student need during class.

Getting "Social" in the Classroom


Getting "Social" in the Classroom
Students are always eager to make connections with school and teachers outside of school, but there is a spotlight on keeping those connections appropriate. This year in my class I've incorporated social media into my classroom to allow students to make those connections outside of school. I have a class Instagram page and twitter hashtag that I've been using. Students can share with me or see what's new by following the hashtag. It took me almost the entire school year to relinquish some of my control a bit and allow students to post to the class social media outlets.

Thursday, March 23, 2017

Quizizz vs Kahoot: The battle of the Game-Based Response Systems

Quizizz and Kahoot are both game-based response systems and I love them both equally for different reasons. When my students arrive to class and I reveal that we will be playing either Quizizz or Kahoot, my students immediately become excited.

Quizizz is a game-based response system that may aid in the gamification of your classroom or to just get your students excited about learning. You could easily search for a ready-made quiz,  create your own using the Quizizz database of questions, or create a quiz with your own questions. Even if you choose a ready-made quiz, you could edit the questions, delete questions, or add questions of your own. You can also set time limits, as little as 5 seconds and as much as 15 minutes, for each question individually.


After the ease of setting up your quiz, Quizizz gives teachers the option of playing a live game or assigning it as "Homework." Assigning the Quizizz as "Homework" just means the students can complete the Quizizz until it expires. In either mode the students are able to view all the questions on their own device as well as see the leaderboard.


There are also several options that allow you to personalize the Quizizz for your students before giving them access to it. I usually keep everything on but sometimes I turn off the "Show Answers" feature. I find that the leaderboard motivates the students but when it's assigned as "Homework" students believe that they are in 1st place but they can be pushed out of the top spot if someone faster comes along.

I created a Quizizz to allow you to experience it through the eyes of the students. Unfortunately, it expires on April 5th. The expiration of the quizzes is one thing that I wish they'd change. There are some instances that I would like my students to be able to have access to Quizizz quizzes for as long as they'd like for practice and review.


Follow the link below and use the game code provided before April 5th to experience the thrill of Quizizz for yourself.

1. Open https://join.quizizz.com in your browser.
2. Enter the 6-digit game code 986726  , and click "Proceed."
3. Now enter your name and click "Join Game!"
4. You will get an avatar, and then see a "Start Game" button. Click it to begin!


What students love

  • It's fun for all the students. What's wrong with friendly competition? The students play it like it is a video game.
  • My students love the silly avatars. After they put the code and choose a name it amazes me how they look at the screen waiting on their avatar to pop up. 
  • Who doesn't like music? The music changes the entire atmosphere in my class. 
  • Based on my students reactions, I'm pretty sure that the memes are their favorite. It's almost as if they don't even realized that they are reviewing math skills and concepts.

What I love
  • I am not confined to my device whether it be an iPad or laptop to control the questions.
  • The students see the questions on their individual devices.
  • I feel as if I am as bad as the students when it comes to instant gratification because I love the live feedback when we play live and I love the instant results when I assign it as "Homework."
  • I love the fact that my students like it.
  • Quizizz is student paced. Whether it's live or not students can still move at their own pace.
  • I LOVE the ease of creating quizzes. The question search option has me sold!



Kahoot is already loved by many educators. It was the best new thing in our build last school year. The students LOVE to Kahoot and anytime I ask for suggests for reviewing math concepts, they ALWAYS say Kahoot. Kahoot as another game-based response system that helps students get excited about learning and teachers get excited about teaching. With Kahoot, you can also create your own Kahoots, their version of quizzes, or search ready-made Kahoot that are usually created by other educators. Kahoot gives the option of setting time limits of 5 seconds to 120 seconds.


Kahoot offers a little variety. You also have the option of creating discussions or surveys. 


Kahoots can only be played live but I've seen classroom on opposite sides of the globe play together using a shared screen. Students or participants see the questions projected on a screen and answer those questions on their own devices. You, as the teacher, hold the upmost honor of press the button to go to the next question. 


Kahoot also has a new question format. Jumble allows players to put the answers in a correct order instead of choosing one correct answer.


The students will see their own score and rank on their individual devices but the top 5 kahooters will be displayed on the projected Scoreboard.

You can download the results from the Kahoot to see the results and use for grading or instructional purposes.

What students love


  • The students love the game appeal. Kahoots are fun for all students.
  • Students love the music. I can't argue with that either.
  • Students love the Scoreboard. Most of my students are competitive. I even have a competitive spirit myself.
What I love
  • The ease of creating the Kahoots.
  • I like the variety. I like being able to do discussions, surveys, and the new Jumble questions.
  • I can't resist how much my students enjoy Kahoots.
  • I love being able to add videos to the questions.
When it comes to Quizizz, Kahoot, and students it is a win-win. You can create either with ease and the students love it so how could you lose. Both can be used as a preview to content to come, as a review for things already taught, or as reinforcement for freshly introduced concepts. When things appeal to my students, I try to incorporate them in my classroom. In this case, it not too hard to make happen. Drop me a line below and tell me if there is a clear cut winner in your eyes.

Until next time,